---
title: Phobos
kind: side-project
role: Solo build
years: 2025 – present
status: in-progress
summary: >-
  Unity 6 + Meta XR VR prototype for Quest 2. A small space-station hub room
  with an airlock and zero-g EVA above Mars.
links:
  - label: github.com/dpaola2/phobos
    url: 'https://github.com/dpaola2/phobos'
tags:
  - vr
  - unity
  - quest
  - hobby
order: 4
---

A VR prototype I'm building in stolen hours: a small space station with a
pressurized hub room, an airlock, and a zero-g exterior where the player can
push off and float above Mars. Quest 2 target, Unity 6, Meta XR SDK, URP,
additive scene loading, ASTC textures, OVR rig locomotion — most of the time
goes into perf budgeting for the standalone headset.

The point isn't a shippable game. It's the same instinct that produced
[RubyTalk](/portfolio/rubytalk) in 2013 — exploring a medium because the
medium itself rewards exploration. VR is the most underrated programmable
surface of the 2020s.
